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Golf Rules for Beginners: What You Actually Need

Nobody expects a beginner to know all of the Rules of Golf. A short list covers almost everything that will happen to you in a round, and knowing it is the difference between playing and guessing.

Beginner10 min readUpdated
Golf Rules for Beginners: What You Actually Need

The Rules of Golf run to hundreds of pages and nobody starts there. What a beginner needs is the short list: the situations that come up in almost every round, what each one costs, and what to do next. Get those right and you will play a legal round without opening a rulebook or holding anyone up.

The three habits everything is built on

Rule 1.1 states the whole game in a line: play the course as you find it, and play the ball as it lies. You do not get to improve a lie, flatten grass behind the ball, or nudge it onto a nicer patch.

Second, one ball per hole. Rule 6.3 requires you to hole out with the ball you started the hole with, so swapping to a newer one halfway down the fairway is a penalty. Mark your ball with a pen before you start, because a ball you cannot positively identify counts as lost.

Third, counting. Every swing at the ball is a stroke, including the ones that miss, and penalties get added on. If you are still working out what your total should look like, golf scoring explained covers par, bogey and the rest.

Fourteen clubs, and no minimum

Rule 4.1b(1) says a player must not start a round with more than fourteen clubs or have more than fourteen during it. In stroke play that is two strokes for each hole where the breach happened, capped at four for the round. In match play the score is adjusted by one hole per hole affected, capped at two.

There is no minimum. Seven clubs is legal and easier to play with, which is the argument in how many clubs go in a golf bag. Count them in the car park, not on the second tee.

When the ball is gone

This is where beginners lose the most time and the most strokes, usually by doing something reasonable that is not in the rules at all.

Where the ball ended upWhat you doCostRule
Out of bounds, past the white stakes or linePlay again from where you hit the last shot1 stroke18.2b
Not found within three minutesPlay again from where you hit the last shot1 stroke18.2a(1)
In a yellow penalty areaReplay, or drop back on the line behind the crossing point1 stroke17.1d
In a red penalty areaBoth yellow options, plus a drop within two club-lengths of where it last crossed1 stroke17.1d(3)
Unplayable anywhere except a penalty areaReplay, drop back on the line, or drop within two club-lengths of the ball1 stroke19.2
Unplayable in a bunker, staying in itThe same three options, dropping in the bunker1 stroke19.3a
Unplayable in a bunker, escaping itDrop back on the line outside the bunker2 strokes19.3b

Three minutes is the entire search window under Rule 18.2a(1), timed from when anyone starts looking. It is shorter than it sounds. The longer version of each row lives in the lost ball rule, stroke and distance in full and red and yellow penalty areas.

The tool that saves the walk back is the provisional ball. If a shot might be lost or out of bounds, Rule 18.3 lets you play a second ball immediately, provided you say the word "provisional" out loud first. Find the original and you pick the provisional up for nothing.

How to drop a ball

Every relief option above ends in a drop, and the procedure is fixed. Rule 14.3b requires you to let the ball go from knee height so it falls straight down without touching you or your equipment on the way. Knee height means the height of your own knee when standing, and you do not have to be standing to do it. The shoulder-height drop most people picture was the old rule and has not been correct for years.

The ball then has to come to rest inside the relief area. If it rolls out, drop again. If it rolls out a second time, Rule 14.3c(2) has you place it where the second drop first hit the ground. How to take a drop covers measuring the area itself.

The free relief nobody claims

Three rules give relief for nothing, and beginners rarely use them because they assume picking the ball up must cost a stroke.

Rule 16.1 covers abnormal course conditions: animal holes, ground under repair, immovable obstructions such as a sprinkler head or cart path, and temporary water after rain. If one interferes with your lie, stance or swing, find the nearest point of complete relief and drop within one club-length of it, no nearer the hole, at no penalty.

Rule 15.1 lets you remove loose impediments anywhere: leaves, twigs, stones, worm casts. Move them carefully, because if the ball moves you are back to that one-stroke penalty. Rule 15.2 does the same for anything artificial and portable, such as a rake or a distance marker.

A single white boundary stake in the ground with a golf ball resting on the grass beside it

Bunkers and greens

The bunker rules are narrower than the folklore suggests. Rule 12.2a lets you remove loose impediments and movable obstructions, including the stone next to your ball. Rule 12.2b(1) forbids touching the sand to test it, grounding the club right in front of or behind the ball, and touching sand on the backswing, all for two strokes in stroke play. Once the ball is out, Rule 12.2b(3) lifts the restrictions entirely, so rake freely. The technique side is in greenside bunker play.

On the putting green you get more freedom than anywhere else. Rule 13.1b lets you mark, lift and clean the ball and replace it on the same spot. Rule 13.1c lets you repair ball marks, shoe damage, old hole plugs and animal tracks. Rule 13.2a lets you putt with the flagstick in.

One small rule decides real holes: under Rule 13.3a a ball hanging on the lip gives you reasonable time to reach the hole plus ten more seconds. If it falls in after that, it counts as holed with the previous stroke plus one penalty stroke.

The card, and when none of this applies

In a competition your score is written by a marker, usually another player in the group. Rule 3.3b makes you responsible for checking each hole score and certifying the card. Return a score lower than you took on any hole and you are disqualified. Return a higher one and the higher number stands.

In a casual round none of that exists. Nobody is disqualifying you, and picking up after a bad hole is fine. If you are posting scores for a handicap, Rule 3.1b of the Rules of Handicapping caps every hole at net double bogey anyway, which is par plus two plus any handicap strokes on that hole. Grinding out a twelve gains you nothing.

A folded golf scorecard lying flat with a short pencil across it

The other half of playing without annoying anyone is convention rather than regulation, and it sits in golf etiquette. If a tee time is already booked, what a first round involves covers the hour before you hit a shot.

Key takeaways

  • Play the ball as it lies, hole out with the ball you started the hole with, and count every stroke and penalty.
  • Fourteen clubs is a maximum with no minimum attached.
  • Lost or out of bounds is stroke and distance: one penalty stroke, replay from where you last hit.
  • You get three minutes to search, timed from when looking starts.
  • Say "provisional" out loud before hitting a second ball, or it becomes your ball in play.
  • Red penalty areas give a lateral drop within two club-lengths. Yellow ones do not.
  • Drops are from knee height, straight down, into the relief area.
  • Cart paths, sprinkler heads, puddles, ground under repair and animal holes are all free relief.
  • In a bunker you may move stones and rakes, but not test the sand or ground the club behind the ball.

Common questions

What are the most important golf rules for a beginner?

Play the ball as it lies, use one ball per hole, count every stroke and penalty, and carry no more than fourteen clubs. Add stroke-and-distance relief for a lost ball and free relief from cart paths and puddles, and you have covered most of a round.

What happens if I lose my golf ball?

Rule 18.2 requires stroke-and-distance relief: add one penalty stroke and play again from where you hit the previous shot. You have three minutes to search, timed from when anyone starts looking. Playing a provisional before you walk forward saves the return trip.

How many strokes is a penalty in golf?

Most relief options cost one stroke: lost ball, out of bounds, penalty areas and an unplayable ball. Serious breaches such as grounding your club in a bunker carry the general penalty, two strokes in stroke play or loss of hole in match play.

Can I move my golf ball if it is in a bad lie?

No. Rule 1.1 requires you to play it as it lies. If the lie is genuinely unplayable you can declare it so under Rule 19 and take one of three relief options for one penalty stroke, but you cannot simply improve where the ball sits.

What is the difference between red and yellow penalty area stakes?

Yellow gives two options: replay from where you hit the last shot, or drop back on a line behind the point where the ball crossed the edge. Red adds a third, a lateral drop within two club-lengths of that crossing point. All three cost one penalty stroke.

Do I have to take the flagstick out when putting?

No. Rule 13.2a lets you leave it in for any stroke, including a putt, with no penalty if the ball hits it. Leaving it in is usually the practical choice when you are putting on your own.

How long do I get to look for a lost ball?

Three minutes, under Rule 18.2a(1). The clock starts when searching begins, not when the ball disappeared. Found after three minutes, it is still a lost ball and stroke-and-distance relief applies.

Can I ground my club in a bunker?

Not immediately in front of or behind the ball, and not to test the sand. Rule 12.2b(1) makes those a two-stroke penalty in stroke play. You may remove stones and rakes, and smooth the sand freely once your ball is out.

What is a provisional ball and when should I play one?

A second ball played under Rule 18.3 when the first might be lost outside a penalty area or out of bounds. Announce it before playing. If the original turns up within three minutes you carry on with it and the provisional costs nothing.

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Written by

Tom Ashworth

  • PGA Professional
  • 14 years teaching
  • Surrey, UK

Tom Ashworth is a PGA Professional who has taught golf since 2012, working mainly with beginners and mid-handicappers at club level in Surrey. He reviews the instruction guides on Learn Golf for technical accuracy before they publish.

Most of his teaching is with players in their first three years of the game, and most arrive having been told too much: six swing thoughts collected from videos, half of them contradicting each other. His approach is to check the grip and the alignment before touching the swing, on the basis that most bad ball flight is decided at address.

Read the full bio and how we research →